Critically Speaking

A Typewritten Apology for Your Junk

Nate Barham published on
In life everyone has their pet peeves, and the same is true with videogames. Whether it's piles of junk everywhere or slow travel from place to place or stilted dialogue, game designers should keep an eye out for the things that bring their audiences to nails-on-the-chalkboard levels of irritation.
Log in with one of the networks to the right to comment. Cancel
0 Comments