Critically Speaking

Vampiric Social Progeny Experiment

Nate Barham published on
Time will outlast us all, if it even exists, but in gaming, time is often a tool or a feature or altogether absent. What happens if games focus on time in a different way? In life, we grow, we live, we build families and communities, and then we die. The story doesn't end there. Future generations carry on the legacy. Could the same be made true for our in-game selves?
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