Garnett on Games
Episode 5

Amazon Fire TV Could Ignite Indie Gaming

Garnett Lee published on

Amazon unveiled and released its video streaming and gaming machine, the Fire TV. At $100 plus $40 for the controller, it could radically expand the marketplace for indie games, perhaps even having as much penetration into the mainstream as Nintendo's Wii enjoyed in its living room hayday. Garnett also examines the implications of Phil Spencer taking the top spot at Xbox and Amy Hennig leading a new Star Wars game. A number of excellent callers bring a variety of subjects to the rest of the show. Get your call in on a future show using our speakpipe link. And there's also a look at Mercenary Kings, your thoughts on what happened to golf games, and a couple other things to round out this episode.

Log in with one of the networks to the right to comment. Cancel
  • Trent Edwards

    My favorite game host is back!!!

  • HiroProtagonist .

    patreon reward? how about some coozies????? j/k
    i think providing this show is incentive enough. keep 'em coming!!

  • Michael Vernon

    This is a fantastic, no thrills podcast. Much love for the excellent music choices (it really surprised me with the quality of house tracks you play) and the community involvement is something you don't see very often (or, to put more bluntly, the questions are incredibly well-thought and smart).

    Thank you and keep this coming!

  • Jesse Hays

    I first heard you at 1up for me personally, you've given me enough. I would like to give you some cash strings, no reward (other than supporting this fine podcast.) Thanks for what you's helped on many long work days and nights.

  • Andrew MacLeod

    Hi Garnett, awesome show! You had a "whats up with golf games!?" segment this week and here are my two cents. I've played since age 6, golf leagues, played on high school team, etc but remain an avid golfer through my late 20s and can provide a little perspective why the latest iterations of Tiger Woods, Hot Shots, etc haven't appealed to me. One listener was spot on - the games became too ridiculous with weird career modes and fantasy players. But developers are missing what makes golf so unique over any other spot - physics and scenery. Meticulously detailed courses, vast vistas and surroundings combined with the uncertainty of not knowing what may come from each shot is what makes golf so great. Take your Adam Scott, Tiger Woods, Rory McIlroy... none will hit a shot that is 100% exactly like the last. The mechanics of recent golf games are far too repetitive and simplistic to sustain my interest. There needs to be a greater challenge and there needs to be substantial improvements in the ball physics engine and dynamics of the course itself. Balls don't just hit either a) grass b) sand or c) cart paths. They hit soft grass, wet grass, dry/sandy grass... and all affect the balls roll, bounce, and ultimate ending location. Mastering the mechanics of your swing, club impact, and the course itself it what makes the game so wonderful to me. Hopefully a developer can better capture this shortly. Thanks for the great show!

  • David Hardy

    So perhaps I'm in the minority hear but I don't agree with a lot of complaints I've been hearing in various podcasts about the $60 price tag of games. I think for the most part gamers don't pay $60 per title, that's reserved only for the games they are most excited about.

    For the most part I can wait a few weeks and save $10-20 on any game I want or perhaps even save a similar amount by pre-ordering. From there on out the price keeps going down to the point where people could easily pick up a title for $20. That’s also not counting people who will hunt for sales from retailers and should we even bring up Steam sales? As hobbies go gaming is actually pretty affordable with just the slightest amount of patience. The idea of spending about $60 per title really only holds true for people in position like yours where you feel obligated to be getting all the major titles the week of release.

  • RuThaNiel van den Naar

    I now paying usualy 7-8E per game, because im buying primary on Steam and i there is very few games, which i realy need to play in first months, maybe 3-5 per year, so median of price for me is now $5 and it because todays game arent worthy bigger price. Yes im buying lots of games per year maybe 80-100. All above is for PC games. In case of console games have buying maybe 15 exculusive titeles per year and tehre is average price arround 15E.
    So im looking at text above my game revenue is 700 + 150 E per year + gaming HW.