Garnett on Games
Episode 8

Preview Truths, Hearthstone Tips, FRACT

Garnett Lee published on

With E3 drawing near and some panic over first impressions of Destiny, Garnett dives headlong into the world of previews, what they're all about, and how much we really ought to read into them. Along with a deluge of listener response to Hearthstone, he offers up a good primer for anyone wanting a few starting tips to help them to success with Blizzard's addictive new collectible card game. He also takes another go at sharing the psychadelic music puzzle game FRACT OSC after having time to get reacquainted with it over the past week. Plus there are loads of new calls including the Call of the Week and a new question to get your take on for the next show.

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  • Lutz

    Garnett, could you list the awesome tracks you played in this week's episode?

  • Garnett Lee

    Yes, I need to get back on that. Will get it on the show Facebook page this week.

  • John Williams

    I agree with a lot of your points on previews, but I feel you missed the most recent glaring example of the enthusiast press being irresponsible at best and dishonest at worst, and that example was Titanfall. I remember hearing members of the press say things like they couldn't believe their eyes when they saw the game. Really? It looks okay, but it's nowhere near a technical showpiece, nor is it the nicest-looking game on the system. Another previewer said something along the lines of (and I'm paraphrasing here) that TItanfall was a reason to buy a Xbox One.

    An in the end, it sold very well, but it wasn't the earth-shattering event the press seemingly devised it to be. In fact, Xbox One sales dropped month over month once Titanfall came out, and for a game that was SO hyped for so many months, from so many in the press with all the grandiose verbage, it all seemed a little underwhelming.

    I don't think that's a problem with the format of the preview, but of the mindset of those writing them, and I think it's intellectually dishonest that very few in the press are talking about Titanfall's success as a media darling, but failure to be the system mover and killer-app it was fashioned to be. Keep in mind, I'm not saying this is an issue with TItanfall, but one with those writing ABOUT Titanfall. There is no better evidence of this than when it came out a few weeks before launch that the game had six live players on each team and the rest were bots. Shouldn't people proclaiming something to be the "next big thing" know something so fundamentally basic about the game before making such assertions? To me, the press came off more like marketers and mouthpieces instead of journalists when it came to Titanfall.

    And in the end, Microsoft bundled the game for free, dropped the price temporarily of the hardware, and withheld the 360 version of the game and it didn't help the Xbox One in any way. Oddly enough, all those who declared it to be a game changer are now silent.