Commentary for episode twelve
read moreA very delayed and much needed commentary
We've been playing Dungeons and Dragons for over a decade. After some college years apart, join us as we reunite over a D&D campaign.
This campaign features a heavily modified version of Dungeons and Dragons 5th edition. Guns, swords, magic and cars all play a key role in the adventure setting.
Inspired by true events (kinda) and Mad Max (significantly)
read moreA very delayed and much needed commentary
read moreIn this episode, the party completes their mission: take down the Biplane Bandit castle. Appologies for the long delay since the last episode.
read moreNow that the party has been united, the players are given their next mission as mercenaries
read moreBenjarvis Ocho-Cinco gets a message and catches up to the new players
read moreIn this commentary, Dungon Master Dave talks about how the encounters in the second session were originally planned out, and how different they are from his original vision. Additionally, an ...
read moreThe second part of the second session.
read moreIn the second session of the campaign, two new players learn what it's like to go dungeoneering on Skrain Island. The poems quoted in this podcast are from the Rainslick Precipice ...
read moreDave G (who couldn't be with us last time around) needs a character made while he's at work. Dungeon Master Dave (Dave A. Yes, we know it's confusing) makes his character ...
read moreIn the second part of the first session, the players get up to some tomb raiding.
read moreIn this VERY brief commentary, Dave the Dungeon Master quickly talks about the first half of the first sesscion
read moreIn the first session of the campaign, the adventure begins
read moreFor this commentary, Dave the Dungeon Master talks about his inspiration for the campaign itself.
read moreThe characters for the campaign are created.. Skrain Island is a campaign using a heavily modified version of D&D 5th edition. There will be cars. There will be swords. There's a ...