The efficacy of how games are made doesn't start with online servers. Long before web 2.0 game mediaites started talking about how "they" review games, beautiful snowflakes that they are, all games were reviewed based on technical factors such as frame rate, and visual fidelity by everyone. Putting aside "games as a service" games are a thing that happens as a result of computer code. The integrity of that code has objective measures. Some critics need to be reminded that they review computer programs, not design documents.